Being able to close out a month out on a high note after taking way too many breaks, a holiday trip, my lack of playing games and still some how being able to write and be productive. Well overall I feel good about what I’m doing. Even though I have like 100 bucks in the bank. Maybe it’s why it’s a good feeling. Because I’ve gotten to a point with myself that I feel just fine with whatever happens around me. It’s easier to deal with. Who knows.
But on to other things that could matter.
Dungeons and Dragons characters have been handed out. Scenarios have been made. Maps have been forged. But battles, encounters, and other random things have yet to be done because it gives me headaches. I guess that’s how you can tell if you’re actually working on something. Well let me tell you about this migraine I’m rockin’ right now…
Dishonred 2 has taken a back seat to starting a D&D campaign. The beginning is the worst part. Just because there is so much that needs to go into it from the get go. So, I’m hopeful that next week I’ll be able to jump back into where I left off, which was rescuing Sokolov. I haven’t even been able to put actual time in to Civ VI. So that kind of pisses me off, but there will be time after this week. I think.
Oh, and Season 3 of Overwatch has started today. Probably won’t get into that for like another week. Just because I need to hone my skills before I rage and tilt myself.
Last week seemed to fly by, sort of. It was a productive week for meeting with family that I haven’t seen in well over ten years. So in that regard it was worth it and pleasant. But back to work this week.
On the eight hour road trip that it takes to get form here to the town in which my family lives in. I was able to do some good work on the D&D campaign. I developed NPC’s, a major hook, major plot, side plots, and other little things that will help me piece together an actual campaign worth playing. One of the major things that I’m really excited about is the Story Hook that will take them form point A to point B.
To get an idea of what I’m working,
“You’re sitting in the town’s tavern, The Blue Flagon as patrons slowly begin to ween out in the night and retire to their homes. It’s been a long day for these people but you can’t seem to tell why and the people are reluctant to trust you. That is until you hear a loud crash come from outside the tavern. Something is happening. Something bad. You rush out of the tavern to see that the gates you only just walked through are engulfed in flames. Roll a dexterity check.”
This is just a simple hook but what I hope will lead to so much more in the coming days. As far as the players characters are concerned they are finished and ready for the character sheets. And I have to say I’m a little excited to see how some of them play out.
- Set the Half-Elf Warrior
- Xander the Human Cleric for the Deity of Tyr
- Dobby a High Elf Sorcerer
- Ralakas a Tiefling Rouge
The interesting thing about this group is that their character profiles are all across the board. So I’m expecting that at some point in time they will clash when it comes to what is right and wrong in a very serious way that could alter my story which gives me a minor migraine but also keeps me on my toes when it comes to adapting my world to their decisions. I look forward to sharing more.
Today, if all goes well, will be the day that the group finally makes their characters so over the thanksgiving break I can really put some work into the campaign. I always look forward to the beginning over a new campaign because as the DM it’s exciting for me to see who and what will be running around in my world. Then again with this group creating characters could be really awesome or really frustrating, but so is the life of a DM. It’s always random characters who can’t do what they want because A.it’s not possible in the world of D&D or B. it’s some weird anime power that can’t scale into actual play. But I’m hoping for the best.
I will say that one of the guys that’s in the group, in our previous campaign made a level one Necromancer that was completeness useless. I purposely sent everything after him to kill his character, which I was successful in, because he was bringing down the group in being useless. So killing that character was fun. He was mauled by bears, badly.